Combat is fairly straightforward, with each weapon having 2 attacks with LB/LT and RB/RT, and while common weapons like swords have the equivalent of a light attack or strong attack, other items have wildly different effects like healing, buffing, or other magical attacks. There are also 2-handed weapons, and swapping between them is easy, allowing access to the correct weapon for the enemies you’re facing. You can equip 2 left hand items, like shields or your mana-drainer, and 2 right hand weapons. Like every Souls game all enemies respawn when you “rest” at a terminal, and you even have three healing potion slots that are replenished.Įquipment is largely the same as other Souls-likes, as well. One big issue with upgrading is that every time you upgrade your gear, the stat requirements also go up, so it’s possible to upgrade your gear above your stats with no warning, and then that gear becomes unusable. Upgrading equipment uses materials that are looted around the world, like metals, leather, and fabrics. The log is some backstory to your character, and new paragraphs are found at each new terminal you discover. At a terminal you can spend your essence to level your stats, you can upgrade gear, and you can read the captain’s log. Instead of campfires, the game uses terminals. If you die your essence is left at your point of death and can be recovered, but if you die before collecting it, it’s lost. You collect essence from enemies you kill, and this essence is used to buy stat points as your level, exactly like runes from Elden Ring. The vast majority of the game’s mechanics are copied from the Souls games and will feel familiar to fans of the genre. The Naboru Blacksmith in all his pudding-y glory The “tutorial” section takes a couple of hours or so to complete and introduces you to many of the combat mechanics and equipment. One early decision is that you can choose to provide a first aid kit to the Ratkin armorer, but later on the game offers decision branches that are much more impactful. The game’s biggest draw is the reputation system between them, and even in the early stages of the game, you’re given ample opportunities to make choices that will impact your standing. You’re introduced to the small band of other immortal humans, and everything to this point is linear and very basic.ĭuring this portion of the game, you’re introduced to the game’s main factions: the Ratkins, humanoid rats that are treated as slaves, and the Naboru, humanoids that appear to be made out of pudding and muscles. You awaken, or are reborn, in a medieval-styled setting, and the first area is essentially an extended tutorial. The game is a hybrid mix of sci-fi and fantasy, and there are hints to your overarching quest to find the mysterious blue floating head that speaks to you. There’s no customization of your character, so you’re stuck playing as Silver. In Oricru you play as Silver, a human that is immortal due to a special belt he is wearing. GoldKnights has referenced its similarities to other Souls-like games, however, and it would be almost impossible to discuss Oricru without comparing it to the games that inspired it. When writing about games, I typically don’t like comparing games to other games as I feel it’s much better to evaluate a game in a vacuum and praise or criticize it for its own merits. Oricru’s attempt at uniqueness lies in its decision-based storyline and a small handful of game mechanics and co-op based items that I hadn’t seen in other Souls-like games in the past. Like any trend where there are piles of releases, each game has to do something to stand out and draw players away from all of the other options available. Souls-likes are one the gaming industry’s biggest trends, and the success of Elden Ring only helped push the trend into overdrive. The Last Oricru is a Souls-like game and the first release from GoldKnights Studio based out of Prague.
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